![]() ![]() Players must buy cards from the deck if they run out of cards. Additionally, special flights (color or strength) allow players to earn extra gold or cards. In either case, the strongest flight (sum of the values of each player's three cards) wins. Most gambits end after three rounds, though occasionally a tie extends it to four or more rounds. The first card played in every round always triggers. The highest dragon in a given round determines the leader of the next round. If the value of the card is less than or equal to the one played before it in the round, it triggers. Mortals are especially powerful, so players often maneuver to trigger their mortals' special power.Īfter the first card in the round is played, players play cards in clockwise order. In general, good dragons allow players to gain cards, whereas evil dragons allow players to get more gold from the pot or other players. The special powers of each card varies from allowing players to draw more cards or steal money - from the stakes or other players. The player with the highest ante plays first, triggering the special ability of their dragon. The highest ante determines the amount of gold every player must pay to the stakes. In a gambit, players initially choose a card from their hand to ante-up (see poker). When the last card is drawn from the pile, you shuffle the discard pile and it replaces the draw pile. All ante cards and flights are then discarded. After each gambit, each player draws two cards. The strongest flight is the one with cards summing the highest numerical value. In each round, players play cards in front of them (comprising their flight). ![]() Each gambit normally has three rounds (four or more can break ties). The game is divided into gambits in which gold is added and subtracted from the stakes (similar to the pot in poker). The game is recommended for 2 to 6 players, each of whom begins with 50 points (called gold). The undealt cards are placed face-down into a draw pile from which players take new cards. Players keep their hands secret from the other players. There is a maximum hand size of ten cards and players are not allowed to have more than the maximum at any time. Six cards are initially dealt to each player. Each card in the deck represents either a dragon or a mortal, has a strength between 1 and 13, and a special ability or power. The structure of the deck is reminiscent of standard playing card or Tarot decks. The deck consists of 70 cards (plus two reference cards). In April 2010, Wizards of the Coast released a follow-up game, Three-Dragon Ante: Emperor's Gambit, which added additional dragon types and was both playable alone, and with the original game cards. The game is a combination of luck and skill, and blends concepts from traditional card games such as poker, hearts, and rummy.īased on Dungeons & Dragons (D&D), it is intended as a game in its own right or as an element in a role-playing campaign, and appears in some versions of D&D as a game played by the wealthy for money. ![]() Three-Dragon Ante ( ISBN 0-7869-4072-7) is a card game developed by Rob Heinsoo, and published by Wizards of the Coast in November 2005. ( Learn how and when to remove this template message) Please help improve this article by introducing citations to additional sources.įind sources: "Three-Dragon Ante" – news Relevant discussion may be found on the talk page. This article relies largely or entirely on a single source. ![]()
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